Very exciting update this. I’ve been hard at work on the physics side of things again and thanks to a developer friend in Italy managed to get my clutch system working properly. I have the pleasure of introducing Adam properly – he’s an artist I’ve outsourced all the asset work to and enjoying the work produced to date.
Heres two screenshot, one from Adam demoing the initial drag strip we’ve been working on and another from my side with a teaser in game shot (excuse the scaling) – just to test the track out

